⌘K Keyboard Shortcuts⌘S Basic Go to editing ⌘X Cut line (empty selection) ⌘C Copy line (empty selection) ⌥↓ / ⌥↑ Move line down/up ⇧⌥↓ / ⇧⌥↑ Copy line down/up ⇧⌘K Delete line ⌘Enter / ⇧⌘Enter Insert line below/above ⇧⌘ Jump to matching bracket ⌘ Indent/ ⌘ /outdent line.
- Visual Studio Code is an editor while Visual Studio is an IDE. Visual Studio Code is cross-platform and fast, while Visual Studio is Windows/Mac only and not fast. Note that Visual Studio for Mac is available now but is a different product compared to Visual Studio (Windows).
- Launch VS Code. Open the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) and type 'shell command' to find the Shell Command: Install 'code' command in PATH command. Restart the terminal for the new $PATH value to take effect. You'll be able to type 'code.' In any folder to start editing files in that folder.
- For Mac users: One thing that made the accepted answer not work for me is that I didn't drag the vs code package into the applications folder. So you need to drag it to the applications folder then you run the command inside vs code (shown below) as per the official document. Launch VS Code.
- Sep 26, 2017 Visual Studio Code keyboard Shortcuts helps developers maximize their productivity by allowing them to work faster and more efficiently. Here I am listing down all the keyboard shortcuts and cheats of Visual Studio Code editor for Windows, Mac and Linux Operating systems.
Caution
The preview TFVC extension for Visual Studio for Mac is no longer supported in Visual Studio 2019 for Mac.
Alternative Version Control options in Visual Studio for Mac
For the best version control experience on macOS, we recommend using Git instead of Team Foundation Version Control (TFVC).
Git is supported in Visual Studio for Mac and is the default option for repositories hosted in Team Foundation Server (TFS)/Azure DevOps. To learn more about using Git with TFS/Azure DevOps, see the Setting up a Git Repository guide.
Unsupported workarounds for TFVC
While Visual Studio for Mac doesn't officially support TFVC, the rest of this guide provides some workarounds to work with TFVC on macOS. If you're using TFVC for version control today, here are some solutions you can use to access your source code hosted in TFVC:
- Option 1. Use Visual Studio Code and the Azure Repos extension, for a graphical UI
- Option 2. Connect to your repo using the Team Explorer Everywhere Command Line Client (TEE-CLC)
Option 1. Use Visual Studio Code and the Azure Repos extension
If you like to work with a graphical interface to manage your files in version control, then the Azure Repos extension for Visual Studio Code provides a supported solution from Microsoft. To get started, download Visual Studio Code and then learn how to configure the Azure Repos extension.
Option 2. Connecting using the Team Explorer Everywhere Command Line Client
Important
As per the Team Explorer Everywhere README, this project is no longer being maintained.
If you're comfortable using the macOS Terminal, then the Team Explorer Everywhere Command Line Client (TEE-CLC) provides a supported way to connect to your source in TFVC. https://aswuyf.weebly.com/blog/pdf-expert-for-mac.
You can follow the steps below to set up your connection to TFVC and commit changes.
Setting up the TEE-CLC
Firefox for mac. There are two ways to get setup with the TEE-CLC.
- Use Homebrew to install the client, or
- Download and manually install the client
The easiest solution is using HomeBrew, which is a package manager for macOS. To install using this method:
- Launch the macOS Terminal application.
- Install Homebrew using the Terminal and the instructions on the Homebrew home page.
- Once Homebrew is installed, run the following command from your Terminal:
brew install tee-clc
Mac for music production. To setup the TEE-CLC manually:
- Download the latest version of the tee-clc from the releases page of the Team Explorer Everywhere GitHub repo (e.g. tee-clc-14.134.0.zip at the time of this writing).
- Extract the content of the .zip to a folder on disk.
- Open the macOS Terminal app and use the
cd
command to switch to the folder you used in the previous step. - From within the folder, run the command
./tf
to test that the command line client can run, you may be prompted to install Java or other dependencies.
Once the TEE-CLC is installed, you can run the command
tf eula
to view and accept the license agreement for the client.Finally, to authenticate with your TFS/Azure DevOps environment, you'll need to create a personal access token on the server. Learn more about authenticating with personal access tokens. When creating a personal access token to use with TFVC, be sure to provide Full Access when configuring the token.
Using the TEE-CLC to connect to your repo
To connect to your source code, you first need to create a workspace using the
tf workspace
command. For example, the following commands connect to an Organization in Azure DevOps Services called 'MyOrganization':The
TF_AUTO_SAVE_CREDENTIALS
environment setting is used to save your credentials so you aren't prompted to enter them multiple times. When prompted for a user name, use the personal access token you created in the previous section and use a blank password.To create a mapping of your source files to a local folder, you'll use the
tf workfold
command. The following example will map a folder named 'WebApp.Services' from the 'MyRepository' TFVC project and set it up to be copied into the local ~/Projects/ folder (i.e. a 'Projects' folder in the current users's home folder).Finally, you use the following command to get the source files from the server and copy them locally:
Committing changes using the TEE-CLC
After you've made changes to your files in Visual Studio for Mac, you can switch back to the Terminal to check in your edits. The
tf add
command is used to add files to the list of pending changes to be checked-in and the tf checkin
command performs the actual check-in to the server. The checkin
command includes parameters to add a comment or associate a related work item. In the following code snippet, all files in a WebApp.Services
folder are added, recursively, to the checkin. Then, the code is checked in with a comment and associated with a work item with the ID '42'.To learn more about the commands mentioned here, or others, you can use the following command from the Terminal:
tf help
See also
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This document provides the steps and workflow to create a .NET Core solution for macOS. Learn how to create projects, unit tests, use the debugging tools, and incorporate third-party libraries via NuGet.
Note
This article uses Visual Studio Code on macOS.
Prerequisites
Install the .NET Core SDK. The .NET Core SDK includes the latest release of the .NET Core framework and runtime.
Install Visual Studio Code. During the course of this article, you also install Visual Studio Code extensions that improve the .NET Core development experience.
Install the Visual Studio Code C# extension by opening Visual Studio Code and pressing F1 to open the Visual Studio Code palette. Type ext install to see the list of extensions. Select the C# extension. Restart Visual Studio Code to activate the extension. For more information, see the Visual Studio Code C# Extension documentation.
Get started
In this tutorial, you create three projects: a library project, tests for that library project, and a console application that makes use of the library. Total video downloader for mac full crack. You can view or download the source for this topic at the dotnet/samples repository on GitHub. For download instructions, see Samples and Tutorials.
Start Visual Studio Code. Press Ctrl+` (the backquote or backtick character) or select View > Integrated Terminal from the menu to open an embedded terminal in Visual Studio Code. You can still open an external shell with the Explorer Open in Command Prompt command (Open in Terminal on Mac or Linux) if you prefer to work outside of Visual Studio Code.
Begin by creating a solution file, which serves as a container for one or more .NET Core projects. In the terminal, run the
dotnet new
command to create a new solution golden.sln inside a new folder named golden:Navigate to the new golden folder and execute the following command to create a library project, which produces two files,library.csproj and Class1.cs, in the library folder:
Execute the
dotnet sln
command to add the newly created library.csproj project to the solution:Download Vs Code For Windows 10
The library.csproj file contains the following information:
Our library methods serialize and deserialize objects in JSON format. To support JSON serialization and deserialization, add a reference to the
Newtonsoft.Json
NuGet package. The dotnet add
command adds new items to a project. To add a reference to a NuGet package, use the dotnet add package
command and specify the name of the package:This adds
Newtonsoft.Json
and its dependencies to the library project. Alternatively, manually edit the library.csproj file and add the following node:Execute
dotnet restore
, (see note) which restores dependencies and creates an obj folder inside library with three files in it, including a project.assets.json file:In the library folder, rename the file Class1.cs to Thing.cs. Replace the code with the following:
The
Thing
class contains one public method, Get
, which returns the sum of two numbers but does so by converting the sum into a string and then deserializing it into an integer. This makes use of a number of modern C# features, such as using static
directives, expression-bodied members, and string interpolation.Build the library with the
dotnet build
command. This produces a library.dll file under golden/library/bin/Debug/netstandard1.4:Create the test project
Vs Studio Code For Mac
Build a test project for the library. From the golden folder, create a new test project:
Add the test project to the solution:
Add a project reference the library you created in the previous section so that the compiler can find and use the library project. Use the
dotnet add reference
command:Alternatively, manually edit the test-library.csproj file and add the following node:
Now that the dependencies have been properly configured, create the tests for your library. Open UnitTest1.cs and replace its contents with the following code:
Note that you assert the value 42 is not equal to 19+23 (or 42) when you first create the unit test (
Assert.NotEqual
), which will fail. An important step in building unit tests is to create the test to fail once first to confirm its logic.From the golden folder, execute the following commands:
These commands will recursively find all projects to restore dependencies, build them, and activate the xUnit test runner to run the tests. The single test fails, as you expect.
Edit the UnitTest1.cs file and change the assertion from
Assert.NotEqual
to Assert.Equal
. Execute the following command from the golden folder to re-run the test, which passes this time:Create the console app
The console app you create over the following steps takes a dependency on the library project you created earlier and calls its library method when it runs. Using this pattern of development, you see how to create reusable libraries for multiple projects.
Create a new console application from the golden folder:
Add the console app project to the solution:
Create the dependency on the library by running the
dotnet add reference
command:Run
dotnet restore
(see note) to restore the dependencies of the three projects in the solution. Open Program.cs and replace the contents of the Main
method with the following line:Add two
using
directives to the top of the Program.cs file:Execute the following
dotnet run
command to run the executable, where the -p
option to dotnet run
specifies the project for the main application. The app produces the string 'The answer is 42'.Debug the application
Set a breakpoint at the
WriteLine
statement in the Main
method. Do this by either pressing the F9 key when the cursor is over the WriteLine
line or by clicking the mouse in the left margin on the line where you want to set the breakpoint. A red circle will appear in the margin next to the line of code. When the breakpoint is reached, code execution will stop before the breakpoint line is executed.Open the debugger tab by selecting the Debug icon in the Visual Studio Code toolbar, selecting View > Debug from the menu bar, or using the keyboard shortcut CTRL+SHIFT+D:
Press the Play button to start the application under the debugger. The app begins execution and runs to the breakpoint, where it stops. Step into the
Get
method and make sure that you have passed in the correct arguments. Confirm that the answer is 42.Note
Starting with .NET Core 2.0 SDK, you don't have to run
dotnet restore
because it's run implicitly by all commands that require a restore to occur, such as dotnet new
, dotnet build
and dotnet run
.It's still a valid command in certain scenarios where doing an explicit restore makes sense, such as continuous integration builds in Azure DevOps Services or in build systems that need to explicitly control the time at which the restore occurs.